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Q&A with Erick
- Describe yourself in 3 words.
Adventurous, Adaptable, Creative
- When you were little what did you want to be when you grew up?
Either a GI Joe or a spy like James Bond.
- Why do you like playing video games?
It is an escape from the every day to a totally unique and fun world. Games offer an experience where you can be who or what you want and besides it is just a fun way to kill a few hours in an afternoon or gain a social life if you play MMOs.
- What is one of your favorite genre of games and why?
I am an Action/Adventure game fanatic. I love the excitement and fast pace of the games.
- Name one thing to improve your favorite game.
If I could pick one thing to change on my fav game, it would be to make it longer so I could keep playing it and experience more new material.
- If money and time were not an issue, what kind of game would you create?
The best game ever made! No, really. I have some really great ideas for an MMO that I would love to implement sometime in the near future.
- Name a pet peeve you have in new video games.
Single player campaigns are cut short for multi-player/co-op gameplay.
- Who is your favorite superhero?
Superman- by far the most badass and awesome superhero ever created.
- Where do you see DSS in 5 years?
I would like to see DSS becoming a leader in PC/Console gaming and starting to develop an MMO.
- What is the most difficult part about breaking into the gaming industry?
The most difficult thing is just getting started. It is a very daunting task and unless you have the right support it can be very overwhelming. This is especially true for DSS since we started with only Jayson and I. The 2 of us funded and developed everything ourselves.
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Q&A with Jayson
- Describe yourself in 3 words.
Stubborn and Ambitious
- When you were little what did you want to be when you grew up?
A hero, kind of like the G.I. Joes.
- Why do you like playing video games?
Games are an escape into possibilities, but more personal and interactive than a book or movie.
- What is one of your favorite games and why?
I do not have one favorite game. Portal was innovative, combining FPS with puzzles; but it was too short. World of Warcraft was great due to the variety of experiences for the user; but it eventually suffered from elitism. The Crysis games were stunning in their visual effects and story; but like all FPS games, they were linear in overall design. Going old-school, what brought me into the gaming realm, were classics like Final Fantasy III (or VI outside of America), Legends of Zelda, Chrono Trigger, and Secret of Mana. Obviously, I started with the whole 'epic quest' genres, trying to save the world. Eventually I incorporated other games and genres, but those games were the start of it all.
- Name one thing to improve your favorite game.
Not having a favorite game, it is hard to improve it. Given the option (legally), I would start a sub-company that would be dedicated to acquiring and renovating the old games with modern technolgy, art, and music.
- If money and time were not an issue, what kind of game would you create?
I would make a game that combines the emerging technology of Augmented Reality with the scale and online diversity of MMORPG's (WoW and SWtOR, Star Wars The old Republic). I think that making a game where each individual's actions affects the game as a whole would be awesome.
- Name a pet peeve you have in new video games.
New games are relatively easy compared to the games of old. Hint systems, highlighted clues, maps, etc. make the games easier, and feel less like a personal victory.
- Who is your favorite superhero?
Batman... if we're going for the fantasy types. He's up there with the 'big boys' (and frankly walking all over them). He goes about his business his way on his terms, but he isn't gifted with any superpowers, mutations, or anything else that makes him 'super'.
- Where do you see DSS in 5 years?
One of three possiblities: 1) doing extremely well, 2) still struggling, or 3) down the poop-shoot. Obviously I want to do well, but I want to do it on our terms.
- What is the most difficult part about breaking into the gaming industry?
Breaking into the game industry, you have to get noticed. But I suppose that is true for any industry. It has been noted that an individual can develop a great new concept for gaming, and if the right company is looking at the right moment, that individual could make it big. As a company, we very well may have to create several really great games to get noticed before we can come into our own.
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